A friend of mine got into the BF:BC beta, and emails me his review:
There isn’t a party setup in the beta, so you jump right into a current game and choose your spawn point. You have the choice of spawning at your base or with your squad members. The base spawn is the safest, but it means you have to go all the way back to the frontline to get back to the objective. The squad spawn is convenient, but it can also throw you right into the firefight. Similar to Call of Duty you have a choice of class (Assault, Demolitions, Recon, Specialist, and Support) to select before spawning.
For the beta two maps are available: Ascension and Oasis. Initially the server was having issues setting up the games. It took about 10 minutes for me to get the first match and I could only get Oasis for the games I played. Visually, it doesn’t match up to CoD4’s intense level of detail. During close combat games I encountered frame rate issues and drops.
The only gametype available in the beta was “Goldrush.” Unfortunately, the players, including myself, were not sure about the objective so it was more of a slayer game than anything else. The team chat was also not working making it difficult to get anything organized going.
I have to say I wasn’t impressed with the game. It felt like Battlefield 2:Modern Combat. EA’s server issues and their initial thought of charging for additional weapons (after an outcry from the gaming community, they are now free) add to my reluctance in purchasing any EA games.
This is just the beta, of course, but it’s not a promising sign. (Besides, it will still be an EA game when it releases.)